
Adding Ambient Occlusion To Our Voxel Mesher
Ambient Occlusion is a visual effect that adds depth to your voxel game by making intersections between voxels darker, mimicking the way light interacts with corners in the real world.
Ambient Occlusion is a visual effect that adds depth to your voxel game by making intersections between voxels darker, mimicking the way light interacts with corners in the real world.
One of the main reasons why I implemented my own voxel mesher in Spacefarer was so I could explore the potential benefits of zero-copy techniques for voxel meshing. Here's how that went.
Like many of you creating a voxel game, I have also read that one 0fps article. Here's my attempt at presenting the same topic in a more conversational tone. With a little help from our friend Ferris.
This is the current implementation for rendering chunks in Spacefarer v0.3. Learn how we implement our Array Texture in Bevy.