
Voxel Meshing for the Rest of us
Like many of you creating a voxel game, I have also read that one 0fps article. Here's my attempt at presenting the same topic in a more conversational tone. With a little help from our friend Ferris.
Like many of you creating a voxel game, I have also read that one 0fps article. Here's my attempt at presenting the same topic in a more conversational tone. With a little help from our friend Ferris.
One of the main reasons why I implemented my own voxel mesher in Spacefarer was so I could explore the potential benefits of zero-copy techniques for voxel meshing. Here's how that went.
Ambient Occlusion is a visual effect that adds depth to your voxel game by making intersections between voxels darker, mimicking the way light interacts with corners in the real world.