In Spacefarer, you wake up to find yourself lost in an infinite, procedurally generated universe. Repair your ship and take to the stars – uncovering mysteries and exploring uncharted sectors as you search for your new home among the cosmos.
Key Features
Spacefarer is still in early development. Many features have not been finished yet.
Feature Status:
Incomplete, Not Started
Incomplete, Started
Complete
Releases
During development, we will be releasing publicly accessible versions of Spacefarer for testing and feedback.
As with the finished game, development builds will be provided for Windows and Linux.
Release v0.3.0 – A Fresh Start
It's been six months since the last testing release. This time was spent rebuilding the entire game, three separate times. This release comes with a number of performance, gameplay, and UI changes. Download for free on Windows, Mac, or Linux.
Read MoreRelease v0.3.0 – A Fresh StartRelease v0.2.0 – Inventory Update
Destroy terrain, collect materials, and use those materials to build whatever you like. This update introduces the inventory system, as well as fixes many different gameplay and performance issues present within the 0.1.0 release. Download for free on Windows or Linux.
Read MoreRelease v0.2.0 – Inventory UpdateRelease v0.1.0
This is the first public release of Spacefarer. Please try your best to break it. Download for free on Windows or Linux.
Read MoreRelease v0.1.0Roadmap
What we’re working on now, and what’s coming next.
Media
Take a peek at what our game will look like.
Our Latest
Keep up with us as we build Spacefarer.
Release v0.3.0 – A Fresh Start
It's been six months since the last testing release. This time was spent rebuilding the entire game, three separate times. This release comes with a number of performance, gameplay, and UI changes. Download for free on Windows, Mac, or Linux.
Read MoreRelease v0.3.0 – A Fresh StartAdding Ambient Occlusion To Our Voxel Mesher
Ambient Occlusion is a visual effect that adds depth to your voxel game by making intersections between voxels darker, mimicking the way light interacts with corners in the real world.
Read MoreAdding Ambient Occlusion To Our Voxel MesherHow (Not) to Improve Voxel Meshing Performance
One of the main reasons why I implemented my own voxel mesher in Spacefarer was so I could explore the potential benefits of zero-copy techniques for voxel meshing. Here's how that went.
Read MoreHow (Not) to Improve Voxel Meshing Performance