It's been six months since the last testing release. This time was spent rebuilding the entire game, three separate times. This release comes with a number of performance, gameplay, and UI changes. Download for free on Windows, Mac, or Linux.
Ambient Occlusion is a visual effect that adds depth to your voxel game by making intersections between voxels darker, mimicking the way light interacts with corners in the real world.
One of the main reasons why I implemented my own voxel mesher in Spacefarer was so I could explore the potential benefits of zero-copy techniques for voxel meshing. Here's how that went.
Like many of you creating a voxel game, I have also read that one 0fps article. Here's my attempt at presenting the same topic in a more conversational tone. With a little help from our friend Ferris.
This is the current implementation for rendering chunks in Spacefarer v0.3. Learn how we implement our Array Texture in Bevy.
Destroy terrain, collect materials, and use those materials to build whatever you like. This update introduces the inventory system, as well as fixes many different gameplay and performance issues present within the 0.1.0 release. Download for free on Windows or Linux.
This is the first public release of Spacefarer. Please try your best to break it. Download for free on Windows or Linux.
Spacefarer is an in-development video game, which when finished will be an open-universe light-survival voxel-based building game similar to Starbound and Minecraft.